Wearable Technologies

Wearable Technologies is now well into its fourth week as an Undergraduate/Graduate Level class. The class deals with issues revolving around the integration of computers with the body. As a Graduate Teaching Assistant, I facilitate discussion, teach workshops concerning topics found in the Arduino Programming Environment, help students to debug code, and help to setup and tear down workshops every week. The entire experience has been rewarding so far. I have to learn new programming concepts as well as reinforce old programming knowledge, as well as translate a programming language to students in plain English.

The greatest reward is when I am with a student one on one and I walk them through a program they are attempting to make. I ask them questions each step of the way, so the student feels like they are the one coming up with the solution to the problem. One thing I have to work on is creating an understanding that there is not just one correct answer to these questions. I also return to the reference materials to look up the correct syntax for different programming tasks, so it seems like I am also learning the language alongside the student. This is half true, as I keep one step ahead of the students each week. I hope this reinforces a working habit of looking at the reference pages online to find how to apply a certain method to a problem. I also encourage the students to write code line by line as opposed to just copying and pasting. This hopefully reinforces the structure of the language.

In each of the workshops, I make sure half of the concepts covered in the demo are review, while the other half is new. This will hopefully smooth the adaptation to new concepts for the students. I am still getting comfortable with teaching a 1/2 hour segment each class. I am working this week to trim down the concepts covered to very basic principles.

Programming concepts I have personally taught so far are FOR and WHILE loops. Last week I demoed how to use a Distance Sensor to make LEDs blink randomly. This week we will be getting into Libraries and timing functions with the Arudino microcontroller board. I will be demoing the setup of a Servo Motor this week, including how to control the rotation of the servo via keyboard commands and using a Potentiometer.

I am working with Professors Olivia Robinson and Michael McAllister, the latter of whom hired me on to help in the creation of the COLAB, the new interdisciplinary design program offered here at Syracuse University. I am excited to help out with the birth of this program. I went through a similar experience in my Undergraduate Degree at RPI, where I graduated in the first class of Electronic Arts majors in 2004.

Written by Stephen Belovarich :: info@installationspace.com
Posted in Physical Computing, Teaching | Leave a comment

Information Hunter Gatherer @ Electric Art 4/26/08

Information Hunter Gatherer, a video game where the player shoots down news headlines and gathers the content of the news story, premiered at the Electric Art Show in Syracuse, NY on April 26, 2008. The program and installation was created by Stephen Belovarich.

Information Hunter Gatherer is a video game where the player can reflect upon their relationship with mass media. The player takes on the role of hunter as they point an electronic toy gun at a projected screen. A target appears on the projection wherever someone aims the gun. When someone walks up to the game, they are greeted by on screen instructions that read “Shoot down news headlines,” “You only get five shots,” and “Read the News Stories.” After pulling the trigger and shooting the word “Hunt!”, the player has five bullets to shoot down five or more news headlines. The installation tells the player to walk to the computer monitor after they run out of ammo. The participant is then welcome to read the news stories associated with the headlines they shot down, where they gather the information.

On screen instructions from Information Hunter Gatherer

Using a gun originally intended for the Nintendo Wii, I attempt to draw younger people into the role of news hunters and gatherers. The original impetus for this project was a study of my own behavior when selecting news stories from Internet RSS feeds. I saw myself and began to observe others as consumers of information. Consumer is not used here in the sense of purchasing goods, but instead the eating of food. This logically brought me to the conclusion that since most Americans are detached from the process of food creation (hunting/farming), they replace this primordial survival instinct with the consumption of information provided by the mass media. Most news stories are centered around violence, whereas Cro-Magnon man experiences violent acts in the killing of animals. This predatorial instinct is not lost when someone is merely sitting on a couch watching the 24 hour news, it is translated into habitual viewing and reading.

An Information Hunter Gatherer shooting down headlines at Electric Art Show.

The installation consists of projector, computer monitor, Nintendo Wii Gun, sensor bar, mouse, keyboard, speakers, broadband internet connection, and computer running at least OS X 10.4 and Max 4.6.5 with a video card w/ 128mb of RAM. The computer periodically downloads the news from the RSS feeds of the most popular news outlets in America (CNN, MSNBC, Fox News, ABC, CBS, New York Times, L.A. Times, BBC, Associated Press, Reuters, and the Syracuse Post Standard were included for the Electric Art Show). The installation then streams the headlines across the projection screen similar to a news ticker, but instead the headlines seem to flock or swarm together. The participant shoots down news headlines using the supply of five virtual bullets. The bullets are represented by a five icons on the top right of the projection frame, one disappearring each time a kill is made. The sound of a rifle cocking and shooting happens every time the player kills a headline. The news story of the killed headline then appears on the computer monitor adjacent to the projection.

Taking the role of cultural anthropologist, I observed several people using the installation for the first time. It is important to note that several participants did not read the on screen instructions or were confused as to the gameplay element at first. Some individuals needed verbal instruction. There may be a possible design flaw in the implementation of on screen instructions. Sometimes pop up windows failed to appear due to a computer error. Older participants had difficulty reading the streaming headlines, it is possible to slow them down a bit. Another sample of the audience massacred headlines on screen without reading the news stories, while others really took the time to explore the game for what it was, a conduit to real time information from all over the world. I was told later in the evening that someone who studied journalism wanted to play the game in her home and would use it everyday to read the news. If one were to spend several minutes hunting and gathering news stories with Information Hunter Gatherer, they may begin to observe the interrelationships between media outlets that are owned by the same media conglomerate.

Information Hunter Gatherer is part game, part cultural artifact. The work takes on the characteristics of a game and is treated as such, but to a video game industry that is heavily indulgent in fantastic graphics and fiction, this would look more like an old school arcade game that is too sociopolitically charged to be a viable commodity. This is one possible reason why Information Hunter Gatherer finds its place in an art gallery, where sociopolitical underpinnings are welcome in a work. But even this setting, usually reserved for the image hanging on a wall, the sensory experience of touch is awkward for the viewer. It seems that the eventual place Information Hunter Gatherer will be most suitable is on the home computer or entertainment center. I will continue to develop this work over time, hoping that it will mature to an online release on the Mac platform.

Written by Stephen Belovarich :: info@installationspace.com
Posted in Exhibition, Physical Computing | 2 Comments

I Walk, Don’t Run, When I Drive I’m on Drugs…

I Walk, Don’t Run, When I Drive I’m on Drugs. The drugs of the information age. Sometimes I walk to school on the weekends. My fiance and I share a 2001 Subaru Outback Limited Sedan. She drives to work, a twenty mile roller coaster ride, while I trek 2.5 miles through South Side Syracuse with heavy equipment in my backback to sit still, quiet, be a ghost in a lab full of interior designers. The students leave their Pepsi bottles, Dunkin’ Donuts coffee cups, and wadded up snot rags all over the desks in a lab where they are not supposed to eat or drink around the computers. I don’t give a fuck, but I passive aggressively write a note on the chalk board that says “Don’t Jersey the Lab or I’ll Trash Your Interior”. Mindless iPod listening drones, hopefully I can break it to them they have an inner voice, perhaps a soul. But how am I any different? I’m sitting here, my auditory sense enveloped by Ambient music in what remains of my stolen iPod, the earbuds. Thank you whoever stole that piece of shit. I listen to my surroundings now, the immediate environment is much more inventive and interesting than anything that essentially negates it. But I still keep the earbuds on just to blend in. I can understand listening to music in a car, or on a plane, train, any other high speed mode of transportation. I hope the astronauts are listening to some really heavy classical music as they launch into orbit. The speed and time must be just right to get through three movements of any of the Romantics. But my environment today consists off the resonanting hum of a server box and several Intel Mac Pros. The synthetic heartbeat dulls me.

When I tell someone I walk to school they usually gasp and ask me why. There are certainly other alternatives: the bus, a cab, ride a bike. I’ve found it’s no use to explain it to people. It’s still mysterious to them why I choose to be stuck in the middle ages. I am walking to understand this place. Every piece of geography has unique points of interest that no map can clearly resolve. Why am I so interested? Because the camera and the screen can’t really take me places, only my legs can. TV is no substitute for reality. The news is not a clear representation of anything.

What is really strange about walking in Syracuse is that no one walks on the sidewalks in the Winter. Everyone is willing to risk getting hit by a car and walk in the street after the snow falls. I think this is great because I can claim the sidewalks for my own. I lace up my Goretex boots, put on some winter pants and trudge through snow that no one else dares to walk on. Sometimes I aimlessly wander so if someone were to follow my footprints, they’d hopefully stop and stare and think about the things I do. Sometimes I go down to the water, walk circles around trees, try to act like a real animal. I feel like I am really alive.

Written by Stephen Belovarich :: info@installationspace.com
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Artist Statement for Physical Computing Project #1

Untitled is an experiment in human perception and augmented reality. Visible light is usually represented in the center of a graph of the electromagnetic spectrum. This graph reveals the narrow bandwidth of electromagnetic radiation humans can actually perceive. Cameras and antennas can be calibrated to sense all other wavelengths. This dependence on the apparatus for sensing the remainder of electromagnetic radiation exposes both the voyeuristic nature of man as he reaches closer to the all-seeing God and the rather limited scope that is nature to him. Humans require an exterior minds eye to sense the world in the age of information. Imagination is replaced by the screen and speaker.

Human beings now seem to require an apparatus to see and understand the exterior world. This in turn, manipulates the minds eye to produces images and sounds in terms of cinema, television, radio, and now the computer. The youngest generations in America flock to television, the Internet, cell phones, and iPods: all screen based media. The news is often disseminated through visual and audio reports. The television is meant to extend your visual and auditory reach, but instead it is cluttered by synthetic sound and motion. The central nervous system is directly extended into communications systems. Humans are part of a synthetic landscape, a virtual map of the Earth provided by GPS.

Maps have always been a representation of a vantage point that human beings could not directly realize. Each map is limited by resolution. Topography adds a third dimension with contour lines or relief shading that provide a sense of depth. Traditional maps tend to prefer a large scale, while the digital map can provide seemingly unlimited resolution. Digital mapping allows for the rotation of vantage point. Google Earth can resolve the urban street, allowing for the perspective of looking out a moving car’s window or standing still on a super highway.

The GPS grid covers a smooth ellipsoid. Each point on the GPS grid is separated from every other point by a line 3 meters in length. The grid is minimal, yet expansive. The virtual world of GPS is invisible to the naked eye, it exists as a metaphysical extension of the environment. The vantage point of a person on this grid must be explored.

Typical 3D approximations of reality simulate the illusion of real space with super-realism (Renaissance painting) and cinematic lighting techniques. This experiment is minimal in contrast, it illuminates the virtual GPS surface that constantly surrounds humans but is otherwise invisible to the naked eye.

[display_podcast]

In Untitled, the artist Stephen Belovarich roams the landscape wearing a visor fitted with LCD screens, camera, and a laptop computer inside a backpack. Belovarich investigates the impact of visible light on the virtual GPS grid, his perceptual awareness extended by the technical apparatus.

Written by Stephen Belovarich :: info@installationspace.com
Posted in Physical Computing, Writing | Leave a comment

Playing Around w/ Make Controller + Max/MSP

Make LED Light Show Patch

I put together a patch in Max/MSP that can be thought of as a tutorial for sending messages from Max to the Make Controller Board. The patch controls the LED board that comes in the sensor pack.

You must download the ms.usb patch to allow the Make Controller Board to communicate with Max. A Download link is provided in the patch, along with links to all the online tutorials you might need.

Download the “LED Light Show” Patch Here

Written by Stephen Belovarich :: info@installationspace.com
Posted in Physical Computing | Leave a comment

Info Hunter/Gatherer Beta ver.55

Screenshot from “Info Hunter/Gatherer” Beta ver0.5

Info Hunter/Gatherer is an interactive computer artwork where the participant can act and reflect upon their relationship with mass media, specifically the news headline.

This post marks the first release of Info Hunter/Gatherer into the wild. The program is currently in Beta ver.55.

The current rendering of the project allows the user to wield a Wii Remote to murder News Headlines as they scroll across the screen. Future releases will make the default Internet Browser open with the actual news stories in a second monitor. There are actually several graphic enhancements to add to the project, this is currently the bare bones state.

Requirements for Info Hunter/Gatherer Beta version .55:

  • Mac OS X 10.4.6 or later
  • Wii Remote
  • Wii Sensor Bar or Pair of Candles
  • Max/Jitter ver 4.6.3

Click here for a description of the theory behind Info Hunter/Gatherer.

Info Hunter/Gatherer has been in development since September 2007. The program is exclusively written using Max/Jitter, with the exception of the RSS to HTML PHP script and HTML to TXT conversion in Applescript. The premiere release of Info Hunter/Gatherer ver.1.0 is projected to be April 26, 2008 at the Electric Art Show in Syracuse, NY.

Download Info Hunter/Gatherer Beta version .55 here.

Written by Stephen Belovarich :: info@installationspace.com
Posted in Physical Computing | Leave a comment

Light Pollution Experiment #1

The following are among the first samples taken from a photographic study concerning the effect of light pollution on suburban and rural landscapes.

Check out Traveling Through Space and Time Without a Permit, an ongoing exhibition of work about mankind’s relationship to the Night Sky.

Click on any thumbnail to see a larger version.

Light Pollution Sample #1 Light Pollution Sample #2 Light Pollution Sample #3 Light Pollution Sample #4

Please contribute a critique of the photography in the comments.

Written by Stephen Belovarich :: info@installationspace.com
Posted in Photography | Leave a comment

Rutt Etra Prototype Using Max/Jitter

Synthesized video was inspired by 1960s music synthesizers like the Moog. Early video image processing strategies “sought to subvert the traditional broadcast television image and attempted ‘to conjure up the new realities associated with hallucinogenic drugs’” (Meigh-Andrews, 112). Video Art pioneer Nam June Paik teamed up with Electrical Engineer Shuya Abe in 1969 to produce the Paik-Abe Synthesizer. Dubbed, ‘The Wobbulator’, analog equipment such distorted the television signal with oscillators connected directly to the Cathode Ray Tube of a standard CRT monitor. So, to even record the distortion from these early devices you would have to point a camera at the screen. NTSC wasn’t around quite yet. A Paik/Abe Wobbulator is available at the Experimental Television Center’s International Summer Workshop.

The Rutt/Etra is an analog video synthesizer created in 1973 by Bill Etra and Steve Rutt. “‘The input video brightness connects to the vertical position control. This causes brighter parts of the video to ‘pull’ the raster lines upward. When combined with other synthetic waveforms, the raster forms a three dimensional contour map when video brightness determines elevation (126). The image above is from a Vasulka work.

Here is a selection of images of the Rutt/Etra and a very brief history.

Max/MSP/Jitter is nothing more than a digital/virtual representation of the analog past. A search of the Cycling ‘74 discussion forums reveals that the jit.gl.render.grid.pat located in Max/examples/jitter-examples/render/ can easily be modified to appear like a digital equivalent to the Rutt/Etra. The only problem to overcome to to replicate the soft edges of the original Rutt/Etra. Analog video synthesis has a certain crude beauty to it. Vade is already on top of making a virtual Rutt/Etra video Synthesizer using Quartz Composer. I thought I’d start working on this as a side project in Max/MSP. Click the link below and copy and paste the code into Max. You will need a firewire camera or replace the jit.qt.grab object at the top with a jit.qt.movie object.

Max/Jitter Prototype for a virtual Rutt/Etra

Rutt/Etra Prototype Max Patch

Bibliography

Meigh-Andrews, Chris. A History of Video Art. New York: Berg, 2006.

Written by Stephen Belovarich :: info@installationspace.com
Posted in Physical Computing, Video | Leave a comment

Info Hunter/Gatherer (remix) Concept

A video screen projects on a vast wall in a dark space. A hunting spear rests on the floor, ready to be clutched by any willing participant. News headlines roam the video projection, flocking together on and off the screen.

Screenshot from “Info Hunter/Gatherer” Beta ver0.5

Someone picks up the spear. Suddenly, news headlines scatter and flee the scene. The participant hunts news headlines. Jabbing at the screen at the right moment will kill a headline. Captured headlines corral into the bottom of the projection. Once the participant is finished the hunt, news stories associated with the chosen headlines can be read on a monitor to the side of the projection.

The caveman hunts for food and gathers plants and resources. Modern man hunts for information. He searches a topic on Google and finds instantaneous gratification with the computer. He goes about his mediated day, filters out information and selects exactly what he wants to read, listen, or watch.

Mass media endeavors to shape and control the bodily and cultural understanding of American citizens. Corporate media structures are still in denial over the phasing out of an antiquated top-down delivery system. The American citizen now has access to a free and customizable palette of live news feeds on the Internet. Information Hunter/Gatherer is the space where people reflect upon their relationship with the news headline.

Written by Stephen Belovarich :: info@installationspace.com
Posted in Physical Computing, Writing | 1 Comment

Max/MSP for Beginners Workshop

Audio/Video Sequencing for Artists 01/30/2008 4-7pm Shaffer 018

Max/MSP for Beginners Workshop

If you want me to travel to your locale and teach a similar workshop, email me directly at steveblue at gmail dot com and I will respond.

Max/MSP is a graphical environment for creating and manipulating audio, video, and multimedia with a computer. The tutorial will be taught from the perspective of an artist. If you have never programmed anything before, don’t be scared! We will cover basic patching (programming) in Max, MSP audio objects, Jitter video objects, demo motion tracking and using external controllers (like a Wii Remote), and learn how to use the online documentation to our advantage. Students are encouraged to bring a laptop for hands on training, but a laptop is not necessary. Check out the Cycling ‘74 website for more information about Max/MSP and download the 30 Day Trial of Max/MSP and Jitter here.  

Written by Stephen Belovarich :: info@installationspace.com
Posted in Physical Computing, Teaching | Leave a comment
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